Game Design

Gaming has always played a large role in my life whether it be helping me expand my creativity or making long lasting connections with others in the virtual world. During my studies at Academy of Art University I was fortunate enough to enroll in a few gaming classes where I developed an understanding of gaming history and game development. This is where I obtained my skills in Maya, Unity, Construct 2, and Twine.

Game Design Project List:

  • The Outlaw

  • Maya - Santorini Architecture

  • Unity - Live Scene

  • Fire Particle

The Outlaw

For this project we were to design a game using Construct 2 that is in theory, multi compatible with both “Atari” and PC. Starting with editing an Atari game program instructions manual, and bringing it to life with sprite design, NPC’s, and layout art. The idea and objective behind “The Outlaw” is that you are a runaway on the lose with a new opportunity at hand. The very train you are escaping on is transporting a safe with a item of high value to you, money. You are to collect all the dynamite as you travel along the moving train in which will open the safe. Beware of the workers and falling off the train as if you get into some trouble you must begin your journey to the safe all over again.


Maya - Santorini Architecture

Using Maya, I create 3D models based on my research and references of the iconic architecture in Santorini, Greece. A few primary Santorini architecture characteristics are the cave houses, small windows, and the domes.

Unity - Live Scene

Using my 3D models from Maya I created a scene and added in some topography. I then exported my scene into Unity where I set up a third person camera and applied colliders.



Fire Particle

The particle system in Unity is able to simulate many effects such as liquids, clouds, and in this case both fire and smoke. I gathered sprite files such as fire, rocks, and smoke and begun to adjust settings within the particle system inspector. A few stand out settings I used would include the gravity modifier, flip rotation, and noise.


Credits

Lyndsay Mlynar
Architectural Designer
- Project Creator